I use Euclid's famous phrase to fill it out in my version) *(I could quote the original, but both the scansion and the meter suck. Project might even have kept Alco in the locomotive market longer.Īh, "the saddest words of tongue or pen. Might have been interesting to see what a government-sponsored rebuild after the mid-Sixties might have involved, with a 2400hp 251 powering hexapole motors (or, grudgingly, heavy-frame 752s or even 751s if you needed to keep it 'all in the family' with Alco motor-parts support). but had no money to spend on acquiring a fleet for what was by then a money-losing set of operations. Meanwhile of course PRR had rather famously tested a six-motor 2400hp Alco as a commuter locomotive and found it really capable. The potentially sad part of this is that PRR famously rebuilt a set of Sharks with Alco running gear, but little of the Westinghouse electrical gear was compatible so what you wound up with was essentially an Alco locomotive 'above the deck'. That is one substantial reason they found a home on the Long Branch commuter trains, and were happily kept running until PRR for "political" reasons decided to get rid of all the minority locomotives on a prioritized basis in 1963. These things could accelerate radically better than, say, E units, both from a standing start and in the low-to-intermediate range above the low-speed motor limitations for hexapoles. Have they modeled the actual physics for these locomotives, particularly their rapid acceleration potential compared to contemporary competition (and even some modern designs?) Trainz - "Fight of the Century" 1939 (Part I) Love your sharing, Balt! I will try to find a B&O 4-6-0 3D trains to render the race mentioned by your father and Grandfather! If there was a steam engine hauling considerable passenger load had an even better accelerating rate than the GG1, that would have been the real "Train of Tomorrow". When the PRR electrified in the middle 30's with the GG-1's, the juice jacks were by far faster accelerating with the horsepower and low speed torque advantages of the electrics. When the B&O obtained their P-7 President Class Pacifics in 1927 the tide went to the B&O trains with P-7 consistantly beating the K-4 led Pennsy train. In the early 20's the PRR trains with K-4's would beat the B&O consistantly. Stories passed down from my Father and Grandfather about the B&O and PRR 'racing' from Washington Union Station for about 2 miles to a point just railroad East of the B&O's F Tower. Still find it amazing that the trains 'squeeze down' to fit through some of the overpasses. This video shows how it simulate wheel slip of an engine. Editing the configuration files in this simulator or creating your own trains is for "PC Guru" only. The game using a better graphics engine but focus on the UK and the EU market. This is another train simulator "Railworks Train Simulator", the rival of Trainz Simulator. What a 3D physics engines in 2009 can do: If a simulator using 3d physics engines could not simulate such a situation, it is not a realistic simulator in my book. Rendering of wheel slip of a locomotive is not something new, the Microsoft Train Simulator from 2001 can render a locomotive wheel slipping if the engineer(user) applies too much power to the drivers.Īt least it is historically correct that PRR S1 #6100 was prone to wheel slip and "starting problem". I am afraid that only forum member who knows how different 3D physics engines work and the formula they are using could give you a satisfactory and satisfying answer. I am not the developer of any train simulation product but a user of them.
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