Along the way, there were some Frozen Throne builds that do not honor nor record a registry key of their location. Originally, in 2017, the fundamental Warcraft III asset loading utilities that I wrote for Retera Model Studio (that I now also use on Warsmash!) were using code that I had written to automatically detect the location of the "one true Warcraft III installation" on the user computer from the Windows registry.īut, unfortunately, Activision eliminated the use of this registry key and then switched to a different one by the time Reforged released. The first patch in that patch cycle was the Patch 1.27, followed by many others. Rather than Reforged releasing all at once and breaking everything, at first from 2017 - 2019 there were a series of patches that dramatically altered and restructured the Warcraft III game, sometimes to an entirely new structure in each patch, all while not using the Reforged label. The decisions their Classics Games Team made in those years substantially impacted and split apart the Warcraft III modding community. I maintained the Retera Model Studio project since 2012, and in particular I was constantly updating my code in parallel with Activision Blizzard's Warcraft III leading up to the release of Reforged. Regardless of whether you want to edit Warsmash from an IDE, run it from command line, or build a binary release, in any case you will run into the problem of the warsmash.ini config file.
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